Difference between revisions of "Kewar Tunnel"

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When [[Davien]] teleports [[Arithon]] out of [[Selkwood]], [[Arithon]] recognizes this location as a source of power, and identifies a living awareness in its depths. The chamber is destroyed when [[Davien]]'s bargain for power comes due, and the awareness smashes free of the chamber.
 
When [[Davien]] teleports [[Arithon]] out of [[Selkwood]], [[Arithon]] recognizes this location as a source of power, and identifies a living awareness in its depths. The chamber is destroyed when [[Davien]]'s bargain for power comes due, and the awareness smashes free of the chamber.
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{{Spoiler|[[Destiny's Conflict]]}}
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After becoming incarnate, [[Davien]] reengineers the entrance to his quarters to allow physical entry.
  
 
==Davien's Library==
 
==Davien's Library==

Latest revision as of 17:17, 3 December 2019

Kewar Tunnel is a cavern magically carved into the Mathorn Mountains by the rogue Sorcerer Davien. Kewar Tunnel is also Davien's place of self-imposed exile after he was rendered discorporate in Third Age 5129. This location lays in natural alignment with the Fourth Lane.

Part of Kewar Tunnel is a maze created as a test of character, and it was here that Kamridian s'Ffalenn met his death, after he could not reconcile his s'Ffalenn conscience with the results of his actions. Kewar is a rite of passage into self-forgiveness and wisdom -- the self aware individual could walk straight through. It was fundamentally a test to sound the mind of a ruler, for if a king cannot stand in judgement upon himself and survive the flaws of his character, how could be be expected to govern another with wisdom?

According to the author, the Five Centuries Fountain was built for a connected reason with Kewar Tunnel, but the exact reason has not yet been revealed.[1]

Entrance

The entrance to Kewar Tunnel is fronted by a steep, vertical climb that ensures all who cross the threshold are there by free choice. At the top of the climb is a zigzag staircase of smooth marble, incised with black patterns of knotwork. Carved gargoyles and gryphons on pillars line the stairs. The third and final landing is guarded by a two-headed stone demon perched on skulls. This final threshold cannot be crossed without full consent.

Once inside, the aspirant must descend a deep spiral staircase lit with magic torches to a portal framed with two pillars covered in Paravian runes. The phrase "Siel i'an i'anient" ("Know thou, thyself") is inscribed in glowing blue letters above the portal, below the rune representing infinity.

Through the portal is a narrow corridor with polished stone walls. Walking forward through this corridor triggers the power of the maze.

Mechanics of the Maze

Spoiler warning: Contains plot elements from Peril's Gate.

The maze in Kewar Tunnel reflects that in a person which is not reconciled. It is impersonal, and reflects any act, relationship, belief, or idea on which a person has not reached self-acceptance. That which is claimed, owned in full, or reconciled never arises. Those things which are "good" that don't "fit" the image, if they feel they "did not deserve" or that the caring they showed was not "enough" to meet their own image of who they felt they were at the time, the maze also reflects. So, kindnesses that don't reconcile be reflected as unreconciled and will be shown for what they are: acts of love that were real and true.

For example, Arithon felt enormous grief and guilt at Madreigh's death and the death was unreconciled, still held in shame. However, Madreigh died content -- he gave himself willingly to spare Jieret and was given (and grateful for) the reprieve of a pain-free passing. Arithon felt only the guilt, and therefore, Madreigh appeared to return the same gift: to grant the clean crossing once given him. Arithon had owned the impact of the death and the grief -- but he had not owned the positive impact of his own sacrifice, his own caring, in participating in the event.

All that is disowned, unreconciled, or left unresolved, the maze will reflect. If the person's self image takes on responsibility for someone else's experience, then it is the self's opinion on the event that imprints the reactive properties of the maze.[2]

Chamber of Midway

The Chamber of Midway is the point in the maze at which the person's facets of self are rejoined into one. A grand axis is inscribed on the floor, and the five polished black walls are lit by burning sconces. Four of the walls contain doorways:

  • The first door seems to offer a path to a person's deepest desires.
  • The second door seems to offer a clear, unobstructed path out of the maze.
  • The third door seems to lead to nothing, and might be a test for a Paravian.
  • The fourth door seems to offer death.

The fifth wall seems solid but is an illusion leading to a six-sided chamber which is referred to as the beginning of the true Maze of Davien.

Beyond the Chamber of Midway

Each wall of the six-sided chamber contains a distracting, jeweled doorway. A hidden shaft with a spiral stairwell leads deeper into the mountain, ending at a seven-sided chamber filled with the illusion of diseased people. What lies beyond this chamber is never fully revealed in the story.

Davien's Chamber

Seven furlongs below the ground is a sealed, round chamber fashioned by Davien soon after he was rendered discorporate. The walls are mirror-polished granite and the ceiling is a perfect parabola. An underground spring flows through a series of chained ciphers that allow Davien to observe scenes from the outside world. There are no entry points to this sanctuary, except through Davien's living signature.

Spoiler warning: Contains plot elements from Stormed Fortress.

When Davien teleports Arithon out of Selkwood, Arithon recognizes this location as a source of power, and identifies a living awareness in its depths. The chamber is destroyed when Davien's bargain for power comes due, and the awareness smashes free of the chamber.

Spoiler warning: Contains plot elements from Destiny's Conflict.

After becoming incarnate, Davien reengineers the entrance to his quarters to allow physical entry.

Davien's Library

Davien's private library contains a large number of books by Fellowship Sorcerers and others, as well as books containing darker knowledge (like necromancy) that cannot be stored at Althain Tower. In the center of the library is a six-sided chamber with open arches in each face that lead to rooms full of books, maps, and arcane paraphernalia.

References

  1. Chat Area Post, February 22, 2007
  2. Author's FAQ