Difference between revisions of "The Hatchet"

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''[[Third Age]] 5923'': The Hatchet is summoned to the [[High Temple of the Light]] in [[Erdane]], where he is given revised orders for a new clan purge at the [[Pass of Orlan]], followed by a campaign in [[Rathain]]. He convenes a war council with his ranked captains to plot strategy.
 
''[[Third Age]] 5923'': The Hatchet is summoned to the [[High Temple of the Light]] in [[Erdane]], where he is given revised orders for a new clan purge at the [[Pass of Orlan]], followed by a campaign in [[Rathain]]. He convenes a war council with his ranked captains to plot strategy.
  
The Hatchet is staging the eradication of [[clansmen]] hiding in the [[Pass of Orlan]] from [[Dyshent]] when he learns that [[Lysaer]] has claimed one of his supply galleys from [[East Bransing]] and may be moving to stop him. He orders his troops to evacuate [[Dyshent]] before [[Lysaer]] can arrive.
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The Hatchet is staging near [[Dyshent]] for the eradication of [[clansmen]] when he learns that [[Lysaer]] has claimed one of his supply galleys from [[East Bransing]] and may be moving to stop him. He orders his troops to evacuate [[Dyshent]] before [[Lysaer]] can arrive, with the worst troops sent to [[Erdane]] to defend the [[High Temple of the Light]].
  
 
==Trivia==
 
==Trivia==

Revision as of 16:12, 1 December 2019

The Hatchet is the Supreme Commander of Armies for the True Sect. He is short yet broad-shouldered with a bull dog frame and a quick temper. He has a brilliant reputation in warfare and uses his aptitude there to hide shortcomings in wit and love. He wears steel plate mail and scale gauntlets when not in ceremonial dress.

The Hatchet is disdainful of the Light's religion and shadow, but recognizes their value in troop funding. He rides in a steel chariot pulled by four white geldings.

Role in the Story

Spoiler warning: Contains plot elements from multiple books in the series.

Initiate's Trial

Third Age 5923: The Hatchet oversees the invasion of Havish. At the direction of the True Sect priesthood, he is diverted from the battlefield to shepherd Arithon's execution at Torwent. When the transporting wagon founders at the docks, he orders his chariot to be used to move the prisoners. Arithon ejects The Hatchet and gains control of the vehicle, using Shadow as cover for their escape.

On the outskirts of Torwent, Arithon uses Shadow to take on the appearance of The Hatchet. He saves a barn full of women and children from execution by bullying a True Sect diviner and ordering an abrupt retreat to Tysan's border. The Hatchet, himself, learns of this sabotage after troops have already begun retreating.

The True Sect army regroups and pushes southward, harried by Elkforest's clansmen and outbreaks of Darkness. The True Sect presses the assumption that Arithon assists Havish's defenders. A Koriani courier visits The Hatchet on the front lines while he is shooting rats in the supply tent. She reveals that Arithon has hidden in the ranks of the True Sect army and offers a quartz talisman that can track his location, masked under wards to conceal it from True Sect diviners.

The Hatchet arrives at the camp where Arithon has been hiding while the prince is out foraging for healing supplies. He uses the Koriani talisman, which reveals Arithon's location but also overwhelms him with a projection of Elaira's love. True Sect soldiers in pursuit are thwarted by a burst of Shadow observed by 6000 soldiers. Over the next weeks, The Hatchet's use of the talisman hazes Arithon into Scarpdale.

The Hatchet is knocked unconscious when High King Gestry activates his crown jewels and summons projections of the three Paravian races. Dakar passes him while in search of Lysaer, and predicts that Paravian grace will not realign his stubborn character in the long-term.

As soon as Arithon has left the High Kingdom, Asandir returns to evict the True Sect army.

Destiny's Conflict

Third Age 5923: The Hatchet is summoned to the High Temple of the Light in Erdane, where he is given revised orders for a new clan purge at the Pass of Orlan, followed by a campaign in Rathain. He convenes a war council with his ranked captains to plot strategy.

The Hatchet is staging near Dyshent for the eradication of clansmen when he learns that Lysaer has claimed one of his supply galleys from East Bransing and may be moving to stop him. He orders his troops to evacuate Dyshent before Lysaer can arrive, with the worst troops sent to Erdane to defend the High Temple of the Light.

Trivia

  • His troops have called him The Hatchet for so long that few remember his real name.