Narms is a city in Daon Ramon, Rathain, on the coast of the Instrell Bay. It was built over the site of an ancient Paravian sea landing as a craft center by men early in the Third Age and is best known for its dyeworks. Other commercial interests of the city include selling wood and fishing.
The city consists of box-fronted wooden mansions, one-story warehouse sheds, and the harbor. A breakwater shelters the harbor from the sea. The city has but one dilapidated keep without earthworks, and the south district is home to headhunters that seek bounties in Halwythwood.
Role in the Story
|Spoiler warning: Contains plot elements from multiple books in the series.|
Curse of the Mistwraith
Third Age 5638: Following the failed coronation at Etarra, Elaira is asked to present character scans of the half-brothers for Morriel here. It is stated in the book that Cildorn would have been preferrable, but that Elaira could reach Narms at greater speed via the Mathorn Road. The building used was an abandoned dyeworks owned by the widow of a former Koriani boy ward, and sits next to a brewer's shop. In the aftermath of the scans, Elaira visits the tide flats near the harbor, in search of a tide pool to perform an illicit scrying.
- When the half-brothers take residence in Kieling Tower to fight the Mistwraith, it is decorated with a Narms carpet, transported from Althain Tower.
- In Ships of Merior, a shipment of raw wool consigned for the dyers at Narms is ruined when a fattened hog escapes from its pen.
- In Ships of Merior, the people of Narms give Lysaer's retinue five loads of carpets and woven silk when he crosses the continent to restore Avenor.
- In Ships of Merior, the meeting room at Alestron is decorated with a sumptuous, gold-fringed carpet from Narms.
- In Ships of Merior, the city garrison out of Narms is the least trained, and most susceptible to the tricks of Jieret's clansmen.